PlanetSide Universe - View Single Post - A plea regarding bases, towers, and bunkers
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Old 2011-08-05, 02:38 PM   [Ignore Me] #17
Re: A plea regarding bases, towers, and bunkers

Originally Posted by FIREk View Post
I think Huma is referring to some of PlanetSide's structure where a tree is actually slapped smack in front of a turret, which is indeed ridiculous.

On the other hand, I'm under the impression that everyone else (the "It's fine" people) thinks that he wants all bases, towers, outposts and bunkers to have no rocks, trees or any cover at all within those "realistic" 50 meters, which in turn would be just as ridiculous in terms of gameplay.

You can't expect the enemy to come rolling with ground transport all the time, so no cover = bad, but I don't think no cover was the point.

On the other hand, even if anyone thinks no cover is fine, you can't expect engagements to be that much bigger than in PS1 - there will be more contestable territory, so the fighting will likely be bigger (more people), but proportionally spread out across an actual "front line".
Well according to the devs facilities, towers, and bunkers will exert their own influence and will be able to capture adjacent hexes on their own. At the same time their very presence will also increase the capture times on those adjacent hexes. This gives these structures a very high importance in both offensive and defensive strategies.
I think the front line will BR spread out a little bit but your still going to see the Zerg butting their heads against the structures the most. So in essence these structures will literally dominate the areas around them and will be the focal point of battles.
I'm willing to concede that there should be some cover but turrets shouldn't be blocked up. Besides your also forgetting that engineers are going to be getting a lot more "toys". I'm sure they will have the capability to deploy sufficient cover for the grunts
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