PlanetSide Universe - View Single Post - My thoughs on ZOE
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Old 2013-10-10, 10:58 PM   [Ignore Me] #11
Mordelicius's Avatar
Re: My thoughs on ZOE

Yes, the ZOE doesn't really have a downside. Their so-called "downside" can be mitigated by two things:

- stupidly fast movement
- engineer repair

Compared to an NC Max which has a front shield. Let's say for sake of argument, damage mitigation is 50% (with back and side exposed).

A ZOE Max has 100% of the body exposed by due to the strafe speed. Let's again say for argument's sake, it has a similar 50% damage mitigation avoiding shots.

Now you know where this is heading. A Vanu Max can shoot (with high DPS buff), run fast and flank with impunity. While an NC Max has literally 0 DPS. Zero. Zero! So, practically the same survivability/damage mitigation but this thing can shoot at ALL RANGE WITH EASE,
making them ridiculously OP especially (but not limited to) long range, high ground or when they are bunched together. All they have to do is point at any door/cover and blast away. The infantry target won't have any dps counter whatsoever. Rocket launcher? Yeah try to hit a ZOE Max with a rocket at long range. They are already hard to hit at medium to short range as it is due to speed and unpredictable movement.

ZOE Max possible fixes:

1 - I'm also for removing the speed buff altogether and I've posted that many months ago. I addition, remove the extra damage it takes. Make it basically the same as a TR Max with no extra attack rate buff, but the same damage buff.

2 - Another alternative solution would be cooldown/energy use. It's far too spammable. In addition there should be a slight activation/deactivation time (I suggest 2 seconds) so it can't be just toggled on and off.

3 - Another different solution would be a no-repair state when ZOE is active and 5 seconds after it is turned off.
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