PlanetSide Universe - View Single Post - News: New Patch Notes - Test Server 13-06-13
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Old 2013-06-13, 08:12 PM   [Ignore Me] #30
Rolfski
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Re: New Patch Notes - Test Sever 13-06-13


Lot's of good changes, my favourite being continent lock conditions and medic trains. These will have a huge positive impact on the game.

That being said, there are tons of quality of life features still missing. From my own list for instance, which had quite a few frequently demanded and easy to implement features like more load-out slots, only a few made it:
Originally Posted by Rolfski View Post
  1. See where your outfit is on the map (when operating with multiple platoons)
  2. Full alpha squad should not automatically make platoons unlisted
  3. Scopes and attachments (like 2X reflex, burst fire mode, compensator, etc) to be more consistent and make more sense
  4. Render bullet impact for a longer time and at longer ranges to make the VR basement shooting range more useful
  5. Configure your own daily/bundle sale (premium members)
  6. Add first shot recoil and horizontal recoil to the in-game weapon stats (these are important stats!)
  7. Show friendly/enemy activity and territory control in one single overview without having to switch between filters
  8. Spawn room roofs should have a downwards elevator
  9. Make drawing on the map possible and for your team mates to see
  10. More load-out slots
  11. VR room empty slot bug
  12. Zero respawn time to Warpgate
  13. Gifting SC option
  14. See your ping
  15. Platoon leaders being able to move themselves
  16. Platoon leaders should be in the /leader channel
  17. Platoon leaders being able to set squad waypoints
  18. Visible timer on the cool-down of squad beacon
  19. Multiple (sequential) way points
  20. Ammo counter for drivers
  21. Vehicle refitting
  22. See upgrades in death screen
  23. Remove death icon if an ally can no longer be revived
  24. Pistol always slot 2
  25. Show active mines/C4 deployed
  26. Gunner turret direction indicator for drivers
  27. Configure colors of HUD and map separately
  28. Customizable squad colors
  29. Stats overhaul focusing on team play stats, not K/D ratio
  30. Give Annihilator an edge over the Striker (like dump fire ability)
  31. AV grenades should be sticky
  32. Make flashlights useful
  33. Weapon stability on vehicles
  34. Bug where you accept a revive but the revive notification sticks
  35. Reward members for following squad/platoon orders
  36. Equal rewards for gunners and drivers
  37. Decrease spotting cool-down
  38. Add squad/platoon continent location in social squad screen
  39. Show red dots better on the minimap
  40. Mana turrets to be manned by friendlies default
  41. Secondary non-empire specific MBT guns (like G30 Walker) should be a account wide unlocked
  42. Default class needs access to SMG to give new players the option as CQB infiltrator
  43. Bug that prevents rendering iron sight/scope when entering VR room
  44. Compared to the NV scope, the other scopes are way too jumpy
  45. Make this game default pre-installed on PlayStation 4 :-)
As for the map tutorial, it's a step in the right direction but not there yet. For starters, the amount of info is too much and too sequential. It should be brought more interactive (maybe use mouse-over) and/or in selectable chapters.
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