Lot's of good changes, my favourite being continent lock conditions and medic trains. These will have a huge positive impact on the game.
That being said, there are tons of quality of life features still missing. From my own list for instance, which had quite a few frequently demanded and easy to implement features like more load-out slots, only a few made it:
Originally Posted by Rolfski
- See where your outfit is on the map (when operating with multiple platoons)
- Full alpha squad should not automatically make platoons unlisted
- Scopes and attachments (like 2X reflex, burst fire mode, compensator, etc) to be more consistent and make more sense
- Render bullet impact for a longer time and at longer ranges to make the VR basement shooting range more useful
- Configure your own daily/bundle sale (premium members)
- Add first shot recoil and horizontal recoil to the in-game weapon stats (these are important stats!)
- Show friendly/enemy activity and territory control in one single overview without having to switch between filters
- Spawn room roofs should have a downwards elevator
- Make drawing on the map possible and for your team mates to see
- More load-out slots
- VR room empty slot bug
- Zero respawn time to Warpgate
- Gifting SC option
- See your ping
- Platoon leaders being able to move themselves
- Platoon leaders should be in the /leader channel
- Platoon leaders being able to set squad waypoints
- Visible timer on the cool-down of squad beacon
- Multiple (sequential) way points
- Ammo counter for drivers
- Vehicle refitting
- See upgrades in death screen
- Remove death icon if an ally can no longer be revived
- Pistol always slot 2
- Show active mines/C4 deployed
- Gunner turret direction indicator for drivers
- Configure colors of HUD and map separately
- Customizable squad colors
- Stats overhaul focusing on team play stats, not K/D ratio
- Give Annihilator an edge over the Striker (like dump fire ability)
- AV grenades should be sticky
- Make flashlights useful
- Weapon stability on vehicles
- Bug where you accept a revive but the revive notification sticks
- Reward members for following squad/platoon orders
- Equal rewards for gunners and drivers
- Decrease spotting cool-down
- Add squad/platoon continent location in social squad screen
- Show red dots better on the minimap
- Mana turrets to be manned by friendlies default
- Secondary non-empire specific MBT guns (like G30 Walker) should be a account wide unlocked
- Default class needs access to SMG to give new players the option as CQB infiltrator
- Bug that prevents rendering iron sight/scope when entering VR room
- Compared to the NV scope, the other scopes are way too jumpy
- Make this game default pre-installed on PlayStation 4 :-)
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As for the map tutorial, it's a step in the right direction but not there yet. For starters, the amount of info is too much and too sequential. It should be brought more interactive (maybe use mouse-over) and/or in selectable chapters.