PlanetSide Universe - View Single Post - Gameplay: Naval Warfare and Potential "Continent"
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Old 2012-08-05, 06:12 PM   [Ignore Me] #26
Phisionary
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Re: Naval Warfare and Potential "Continent"


Originally Posted by Marinealver View Post
Don't need a new contenant, that would be too close to the caves from core combat, but definatly expanded abilities under water and mabey some underwater facilities. Als othe ability to "sail" from one map (aka contenant) to another on araxus.
If they at some point remove footholds or introduce continents without footholds, perhaps this could add an interesting dytnamic. I made a thread about the idea of a flying superfortess that could be built. Well, either that, or some sort of floating spawn/base carrier ship, could be used to implement a way to get a new foothold on a lost-continent. If the foothold was destroyed or something, you could take a set of secondary objectives that would construct and launch a floating faction base from a different continent that would sail across the ocean and introduce a new attack vector on the continent. That might be interesting.
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