Originally Posted by Higby
I said in no uncertain terms that we're not done balancing yet. Dumbfire rockets aren't presently good enough to make up for their lack of lock-on, but we're building in more trade offs to bring all of these things in line. Dumbfire rockets should be faster on the current build, and we'll continue to tweak them to be more viable.
No, players won't have access to everything by default.
Yes, if you have an empty slot on a vehicle or infantry loadout you will be less effective until you fill that slot.
Once you have all your slots loaded out though, our goal is to make it a matter of side-grades with real trade offs rather than net power gain. Exceptions are things like grenades, med kits, things that give straight up power advantages and are only available via resources. Vehicles as well are paid for with resources, that's part of their balancing - they're not free to mobilize.
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You're a good person, Higby. Thanks for your time.