PlanetSide Universe - View Single Post - Gameplay: Ideas on Day/Night, Night Vision and Certs
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Old 2011-07-31, 04:32 PM   [Ignore Me] #13
FIREk
Captain
 
Re: Ideas on Day/Night, Night Vision and Certs


Originally Posted by EASyEightyEight View Post
It actually wouldn't be too resource intensive if it was done the L4D way. From a 3rd party perspective, you only see the beams but they don't really light anything, meanwhile from FP view, it would.

And see above. The Forgelight engine was designed for MMO's, which may or may not include multiple dynamic sources of volumetric (flash)lights.
I thought about it for a bit after posting (on a train at the time) and of course never assumed actual light sources being projected by other players. Still, particle effects have a way of killing framerate and in L4D you're only seeing three "beams", not a dozen or more.
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