PlanetSide Universe - View Single Post - Gameplay: Idea to prevent multi-acct griefing
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Old 2012-07-02, 05:59 AM   [Ignore Me] #9
InternetZombie
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Re: Idea to prevent multi-acct griefing


Originally Posted by Traak View Post
LOL Take away grief?

No way. I think they should amplify it, so if you kill someone, you die. If you shoot the same guy twice in one week, you are banned for a month.

More grief penalties are a great idea. And stricter rules. You run over a friendly in a tank, you lose the ability to pull a tank for a month. If you get to the point where you are completely weaponless, then your character is banned, all stats lost.

Take away grief? No, there are people who play this game who are just not trustworthy, and giving them a free pass to murder everyone in sight? Nah. We already have too much spying going on. Making spies able to just wear the opposite team's uniform and have a free pass to kill everything and everyone?

Can't happen.
Do you have any idea how many infiltraters I end up running over? I just dont see them...

So if I happen to run over some guy because I cant see him I end up losing the ability to pull a tank for a month? Thats a load of crap, what happens when I spawn a vehicle and some idiot is standing over the bay doors? Do I get to not play for a month?

If you make it that strict nobody is going to play it

Last edited by InternetZombie; 2012-07-02 at 06:02 AM.
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