PlanetSide Universe - View Single Post - The balance issue with multi-gunned vehicles
View Single Post
Old 2011-07-26, 04:47 PM   [Ignore Me] #3
Headrattle
Contributor
Sergeant Major
 
Headrattle's Avatar
 
Re: The balance issue with multi-gunned vehicles


Originally Posted by Arkanakaz View Post
What happened in PlanetSide 1 was that there seemed to be an effort during the balancing stage to make it so that all vehicles had the same armour and damage output when they were fully manned. I don’t think this made any sense as; to look it from the perspective of the empire, four tanks each manned by two people are far superior to one vehicle with eight people in, because four tanks are providing much more armour and firepower to the battlefield than one larger vehicle such as a Sunderer variant.
That isn't how it works at all. Tanks kick out the most damage and have, by far, the most armor. The Sunderer has less armor then the tank with the least about of armor. Why? Because they are transports. The Deliverer and Sunderer are not tank killers. The Sunderer specifically it an assault vehicle designed to drive to a base, let lots of people out, and lay down covering fire. Or just kill lots of infantry. Deliverer does much the same thing.

You are comparing apples to carrots. The transport vehicles are made for transport.
__________________
Life sucks, Press on. Moderation in all things, including Moderation.
Headrattle is offline  
Reply With Quote