PlanetSide Universe - View Single Post - Auraxium and its issues
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Old 2012-10-14, 04:32 PM   [Ignore Me] #9
Tatwi
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Re: Auraxium and its issues


Originally Posted by DjEclipse View Post
I am with you. I liked the G-AMS and saw that the game really only needed a spawnless S-AMS for gear. Together the Gal and Bus would have been great working together.

Devs should give it one more college dropout try with G-AMS just make it so you can't grab gear, from the Gal. That way it has a specific job as a heavy transport support vehicle. And the Bus has a specific job as light support; gear.

But what the fuck do I know, Smed pays Higby all those Mexican pesos for a reason.
That's actually a really great set of ideas!

I like the way you gave both vehicles clear rolls that are genuinely useful. I think we'd see the Sunderer used as a transport and in a mobile support roll more often if it didn't have the spawn capability. And after trying it out... I have to say that the Galaxy made a better AMS in its last iteration, because it could take some hits, get into some interesting places, but it was pretty easy for the enemy to contest it and see it coming in.

There's some awesome symbiosis swimming around in your vision of the Gal/Sundy!
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