PlanetSide Universe - View Single Post - Auraxium and its issues
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Old 2012-10-14, 10:28 PM   [Ignore Me] #15
Ghost Runner
Staff Sergeant
 
Re: Auraxium and its issues


Well this topic inspired this. I posted it on the beta forums as well enjoy

http://forums.station.sony.com/ps2/i...gistics.32121/

What planet side 2 needs at the moment is logistics!! the are none as it currently is like almost every other FPS pick your gear and jump in.... while that is fun it doesn't seem to be what I saw when I looked at planet side from the outside what I saw was supply lines facility's that let your empire build tanks and other bases that let you get advanced addons for that tank exceterra....

Also ammo should be one of the resources, hold certain bases your empire gets like a 10% bonus to ammo capacity. Bases that allow your faction to produce special ammo's.Heat seeking rockets and the like.

Air bases should be in the game as well and really important to hold so that your empire can have aircraft.

The warp gate should be the only base that has all the terminals, and whats available at them terminals is based on what bases your empire holds on that continent.

Will add more if I think of anything else.
Just some thoughts after while of playing.

Please feel free to add to my Idea
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