Originally Posted by Bags
I hate forcing teamwork via classes. I don't see why a heavy grunt can't carry his MCG and Deci.
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This. The variety present in PS1 (except eveyone and their mother using their heavy assault weapons in slot 2) is actually what makes teamwork so viable. The fluidity that each member brings to the table is increased by the variation between them, and also allows for greater tactical abilities and overall cohesion.
Whew, big words.