PlanetSide Universe - View Single Post - Tribes F2P Business Model - PS2 Impact
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Old 2012-03-30, 02:54 AM   [Ignore Me] #16
Notser
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Re: Tribes F2P Business Model - PS2 Impact


Additional Discussion - Pricing

Totalbiscuit brought up a interesting point about Tribes Ascend's pricing and how it would influence buying habits of players. Primary weapons cost around 10 US dollars, Secondary 5, Equipment 3, and skins starting at 10 and some costing up to 15 dollars. Do you feel that 10 bucks is too much, just right, or too little to charge for a weapon/skin? Remember, Tribes is going for sidegrades versus straight up better items which is exactly what PS2 will be going for with their weapons.

I personally feel 10 bucks is a little too much for a primary weapon, also think skins shouldn't cost 10 bucks unless they are really cool and have new animations. There is the school of thought that since PS2 will allow weapons to be used across multiple classes when it makes sense that you would be getting more for your money then Tribes, where weapons are locked to each class.

What would be a fair price for SOE to charge for weapons/skins/animation effects/etc? Also along those lines, how much time spent earning the in-game currency should it take to purchase those same weapons? I'd personally like to see weapon purchases with in-game currency to occur around 1 per week with normal playtime. Obviously prices would vary per weapon.
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