Re: Implants and Components
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Yeah, I don't like random. Really when it gets put into action more often than not random is bad in the long run.
A simple component accumulation that is not tied to any particular action but happens just like XP gain and maybe 3 components, (now here I said I didn't like random but this is a bit different) any time you get to a certain XP mark you get a component and a dice roll for basically a common, an uncommon OR a rare component.
So yeah in that way more control over the implants you can have, rather than building up a bunch you don't really use and never having that one you really want.
Last edited by Wahooo; 2013-08-23 at 01:29 PM.
Reason: OR not AND
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