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Old 2012-10-19, 07:00 AM   [Ignore Me] #14
Whiteagle
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Re: Metagame Analysis - Esamir


Originally Posted by Stanis View Post
4/ Towers.
These always generate the fights I like best.
They provide all tech. Most of them have a rearm tower. they are the most defensive structure - tanks can not camp the actual spawn door.
Usually there is some open space or terrain around which a combined arms battle can happen.

Most classes special abilities can directly assist the fight in their unique way without the best choice being as clearly rock-paper-scissors depending on what the enemy just pulled.

As I said in another thread I would rather most bases are towers in a courtyard, two shielded entrances and a rearm tower. From a strategy perspective they would be so much easier to defend.
Here here!
It's sad that there are plenty of outpost that you can camp the Spawn in a tank, if not roll right up to the point without leaving it.

If Esamir is going to be a big Vehicle Continent, it should have bases that are more suited for fighting against Vehicles.
Even if they weren't all Air towers it'd still be nice if they had more obstructions for tanks and Turrets so we wouldn't all have to roll Heavy Assault when we want to actually hold an Outpost.
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