Re: Balancing Factor: Resource Storage Limit
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No caps please.
Resource caps punish success and encourage not playing.
We should be able to save up as many resources as we can earn. I want to see major offensives where loads of resources are being spent all at once on huge numbers of tanks and aircraft. I want to see long-term view economic warfare, with guerrilla tactics used to wear away the opposition's equipment in an attempt to prevent them from earning back the resources spent on that huge pile of hardware, thereby giving their side an average armor-over-time advantage.
Last edited by Fenrys; 2012-04-19 at 01:36 PM.
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