Re: Balancing Factor: Resource Storage Limit
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In many ways I would like to see no-cap (or at least an extremely high nigh-unreachable cap) since that would allow for meaningful resource trading based on supply and demand and hoarding resources against times of scarcity.
However in practice I think a cap for resources makes sense. You'll still get AFK resource farmers but it will at least somewhat help to limit them and mean that the players involved are checking in more frequently. Additionally very few MMOs manage to make a truly balanced in-game economy and a moderate resource cap helps to alleviate the need to do so. While it would be nice if the resource rate was perfectly balanced it is extremely unlikely to be so and honestly I'd rather have the devs focusing on the more important parts of gameplay.
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