PlanetSide Universe - View Single Post - It is as i feared... no deploy zones.
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Old 2013-07-12, 01:43 AM   [Ignore Me] #35
Timithos
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Re: It is as i feared... no deploy zones.


So I tried out the no-deploy zones yesterday and today. I was the attacker in my Sundy. I noticed on a few outposts that the zone was off center from the capture point. So I kept reporting it as a bug. Then I realized they did this on purpose by centering the zone midway between the spawn room and the capture point. Mind you that the no-deploy zone on non-major facilities is about 75-80 meters in diameter. What it allowed me to do was deploy my Sundy within 35 meters of the capture points, while the defender's spawn room was 70-100+ meters away. GAME OVER. Attacker wins.

Sunderer's generally are not the vehicles that camp spawn rooms. EVERY ELSE camps spawn rooms, while the sunderer provides a steady stream of infantry to camp the spawn room from a further, safe, concealed distance away. What sunderers more often are doing is getting as close to the capture point as possible, and on the opposite side of the spawn room (At least the intelligent sundy drivers do this.)

The no-deploy zones need to be centered on the capture point. If you really are concerned about this zone surrounding the spawn room, you can make a separate no-deploy zone even.

I'm disappointed that SOE made the no-deploy zones for defenders also. In my opinion this should have been only done for attackers in order to bring some semblance of meaning and defensibility to facility ownership. Defenders have had their advantages stripped away mainly since March mostly in the name of esport/MLG. Hopefully the Nexus will alleviate wrecked base design in the name of esports.

As it stands now, attackers can get their sundies much closer to the capture point at most facilities, even at an Amp Station. Game Over.
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