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Old 2003-01-01, 03:51 PM   [Ignore Me] #54
Warborn
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I think it's always a bonus when the natural abilities and strengths of a player makes them better in their chosen role than the next guy.
Just like with standard FPS fire-fights, Infiltrator-Hacker type people will be separated by skill as well. Knowing when to move, when to fight and when not to, where to go in a base, how to bypass guards or stationary defenses... most of you are acting like a hacker can just walk into a base and hack stuff without any fuss. It's not that easy, and it's the "not so easy" stuff that makes the role fun and challenging. Adding puzzles to doors is not a step in the right direction toward making the role more rewarding for the more skilled player.
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