Re: The Issue of the 10%-20% Power Differentiation
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Adding a 20% or so increase in lethality for veterans, to me, seems like it would completely discourage new players from entering the game. I would not want to go into a game knowing that I have to spend X months/years in order to complete fairly with other players.
To me, this game is more of a thinking game rather than a "who's got the better gun" type game. I believe they are altering the fundamental concept of the game by trying to appeal to a broader audience.
If I die to another player, I want it to be due to that player's skill or tactics instead of their time spent leveling their character.
In PS1, you progress by learning the game, learning better tactics/positioning, and by mastering your weapons. I would like it to stay that way in PS2.
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