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Old 2012-05-28, 06:32 AM   [Ignore Me] #12
SKYeXile
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Re: "Endboss vs competitive combat"


Originally Posted by Figment View Post
The problem was not artillery, the problem was the spam frequency itself and that countering it had little effect. By the time you got to them their timer ran out.

A challenge to take out artillery would be fine, but the challenge would then also be to keep it running and both those challenges should be tuned to one another. That wasn't the case at all in PS1 for it was far easier to put up a new Flail after you killed one compared to the effort it took to take one out.

Killing a Flail is easy once you arrive there. Suppressing one has never been.
not to mention, your probably cant pull aircraft because their is a fail pointed at your vehicle pad or every base door you have.

It does not matter what the point of artillery is meant to be in a game or in a real life war, the point is it should not have been added in the first place, because its a video game and it did not work in its implementation and likely wont work in any implementation.
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