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Thread: Gameplay: Light Air Cav Transport
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This is the last VIP post in this thread.   Old 2011-08-07, 06:54 PM   [Ignore Me] #20
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Light Air Cav Transport


The main reason I liked the light transport is precisely because it would see more use than the gal. In PS1 you had to go to the dropship center or sanc to get a gal and they were pretty easy to shoot down. So I figure if they want faster pacing they need a vehicle more suited for the job of getting to the front line quickly but not have huge resource costs or require you to go to some special terminal to pull it. Light air transport would be something you could pull from any vehicle term w/o tech plant, etc.

However, in PS2 they said that you don't need a specific facility to pull any vehicles, but they also described the resource system using an example that described going after a resource to deny the VS tanks. So while they may have removed the tech facility I have a feeling it was replaced by the more flexible and robust resource system.

In PS2 the difference between the gal and the light air cav would be speed, maneuverability vs carrying capacity and armor. Economically the difference would be resource cost. The light transport would have little or no resource cost while the gal might have more.

For a small squad, the light air cav transport would likely be well suited since some would be in the transport and others might be in escort craft. Or simply 2 small transports vs 1 big gal. A platoon consisting of 15+ players would likely prefer gals.
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