Originally Posted by Mordelicius
Easy!
Long Range Spawns = Cost resources depending on the facility type!
Keep spamming redeploy = run out of resources if you're jumping all over the place.
Make them cost 100 (on medium distance) and 200 resource points on the farthest regions. This better balancing point now that resources are scarcer with the price increase of vehicles.
Example: if I want to spawn in the furthermost Biolab across the map, it will cost 200 infantry resource points (because that's what biolab gives, infantry resources).
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The empire that has fewer hexes finds it ability to move around severly impacted. While the other empire can hop around at will..
Costing resources when they 'fix' resources, seems like a good idea.
However they haven't fix the positive feedback loop inherent yet in winners-win-more.