Obviously from a gaming standpoint you want the specialized weapons to be the primary choice for those targets in
all cases. Largely in PS1 this was pretty balanced imo, i think they'll get the weapon balance right - all the devs being previous PS1 players
We gotta give good feedback when beta hits!
Perfect balance imo, would be (as a example) a AA or AV max shouldn't be a free kill to a infantry, but should definitely have a tougher time than if he had AI weapons.