Originally Posted by Hmr85
They had a very similar system in PS1 if you remember. If you where able to hold a base under heavy attack or stop a hack you would receive XP for base defense similar to what you recieved when you captured the base.
The xp was based off of the size of the battle (number of players in the SOI) and the time/how long it took for before the battle was pushed outside the SOI.
They could keep the same system from PS1 with a few modifications for resources now and it would work great.
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this is wrong,the only BEP you got for defending was the kills your squad was farming, there was never a "defense" bonus and there was never anything about timing the push out of the SOI
SOE did add SEP so you could also get points for repairing and healing ppl
BEP for hacks was determined by time slices and how many enemy defenders were in the SOI,it didn't matter if you killed anyone or not