Re: Locational/item damage for vehicles
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Beta will help a lot with how strong a vehicle should be. I mostly just wanted to see aircraft able to have their engines blown out to force them to crash, or crash land, depending on location of impact and skill of the pilot. I also wanted the engine to be separate from the main body until destroyed, to give a better chance for crash survival when it hits the ground.
Rather than actually stopping something, I think vehicle sectional damage shouldn't just like, stop a tank, but injure it's turning rate and speed or such. Turret loses tracking speed instead of power or ability to fire, ect. Just a bit of real time changes to keep the drivers on their toes is best, in my opinion.
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