PlanetSide Universe - View Single Post - "Healing beams" for the Medic/Engi
View Single Post
Old 2012-06-05, 08:01 PM   [Ignore Me] #11
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: "Healing beams" for the Medic/Engi


Originally Posted by Gelnika View Post
There's really two options that I see for medics, the TF2 style healing gun or the BF style health packs thrown on the ground. I'm personally more a fan of the healing gun because there is more interaction involved in the healing process rather than simply standing on a box some guy threw down, perhaps not even recently. As a medic, I'd find it much more engaging to actually heal someone directly, and as someone seeking a heal, as nice as it would be to stumble upon a health box someone left there 10 minutes ago, it seems impersonal and doesn't lend a whole lot to the aura of teamwork.

TLDR; I like the heal beam.
PSide had a med applicator: 10hps, 0m range, it worked fine.

If you add healing beams into PS, they'll turn the game into (see the link below), instead of good tactical moderately-paced shooter:

10vs10, 1 good medic and 9 trololos vs 10 people with several mid-skilled medics an actual working team setup.
http://www.youtube.com/watch?v=EFZbN3R4RTk



Healbeams is a no-go. Repairbeam I would understand, but not a healbeam.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-05 at 08:05 PM.
NewSith is offline  
Reply With Quote