PlanetSide Universe - View Single Post - Meaningful Customization & Balance via Tradeoff Decisions
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Old 2011-08-03, 05:10 PM   [Ignore Me] #26
Rbstr
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Re: Meaningful Customization & Balance via Tradeoff Decisions


Originally Posted by exLupo View Post
As an EVE player without any alts, the only place I feel like I'm missing out -is- alts and only then because I can't perform two independent actions at once.
That's my assessment of it too. The only reason I've wanted an alt is so I can do two things at once...training the main character to pick up new skills would have taken less time and cash than building an alt.

it's a "very common misconception" then its already failed. Regardless of whether I am correct (which I am), if the perception to new players is that they can't catch up then they won't sit around in forums debating it - they just won't play the game. Damage is done. Its a "misconception" that PS2 cannot afford to have.
Except you ARE wrong. You do catch up in all but role diversity. And even that diminishes over time.
As a very old EVE character now, I fly and shoot just about anything I'd ever want, I completely outclass even similar aged players in combat skills (as I have no inustry desire)...yet I get blown up by 3 month noobs and similarly aged, yet highly industrial, players regularly. That's because they play more and have the money to buy the really nice equipment.

EVE combat has certain time barriers to entry, but once you're qualified for a ship, the things that really matter are how much you can spend on it and how good you are at flying it. People are nearly always able to fly a ship FAR before they can afford it. The economy is EVE's power meter, not the number of skill points.
You can deny that all you want, but that's the truth.

EVE's skill system, and in fact the entire game, is designed for long term play. If a new player sees the skill system as a turn off, they won't like the game w/o the skill system either, the entire game universe would have to be changed to fit that whim because achieving things is as much about long term planing and politics as it is simply blowing crap up.

YOU don't like that long term strategy that the long skill system requires. Many do. That's not a failing of the game. It's an interest mismatch.

Obviously PS2 need not be designed for such scales. There is no reason that PS2's skills cannot be significantly shorter or cap at much lower levels than EVE's.

I mostly agree with you for the trade-off aspects for PS2, because I think it fits the scale of the game.
However, you are simply wrong about EVE - If EVE had taken the short term equality route it would simply not have had the same kind of player base longevity it has.
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Last edited by Rbstr; 2011-08-03 at 05:15 PM.
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