PlanetSide Universe - View Single Post - Gameplay: Dedicated driver certification for MBT
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Old 2012-07-17, 01:25 PM   [Ignore Me] #26
Sergeant Major
Re: Dedicated driver certification for MBT

Originally Posted by Figment View Post
The OP is not giving an option, he's giving the idea of an option that people who want something that is similar to it cling to in the hopes of at least having it.
Obviously I can not give you an option, I am not the director of SOE afterall... What I can do though is bring this topic to SOE's attention which can result in it being implemented.

Originally Posted by Figment View Post
But considering it's a downright bad execution of what people actually want but don't expect out of SOE anymore because SOE's design philosophy pretty much precluded it, it's not worth it no.
If you think it is a "downright bad execution" of having dedicated gunner, feel free to share your opinion on how it could be done right.

If you think it should be more powerful or that you lose half your firepower, you are half right. The two guns on MBTs are situational, for example if you don't have to fight an aircav and tank at the same time, you don't gain much by being able to use both turrets. More than that, if you consider how much more situational awareness the dedicated driver tank has, it balances out nicely. Yes, it would lose in a head on fight, if it only has one gunner, but it has a greater chance of outmanuvearing it's opponent so it won't get into those situations in the first place. At range and tricky terrain the dedicated driver has the obvious advantage.

At any rate, this would be an option you can turn on and off when you spawn the MBT, there is no loss to overal game experience this way.

Originally Posted by Figment View Post
Sure. Keep that enemy in front of you. Shame they outnumber you so you can't face all tanks at once and you can't make use of your speed if you're being circled and have to keep your front oriented at the enemy that's circling you (while eventually exposing side and rear to your other opponent that's still "in front").
Your main advantage would be on range and hard terrain (forests, ect). These situations ensure that you will not be circled in, if you don't let them.

It is bad to come to conclusions based on only one situation.

Originally Posted by Figment View Post
If you think of one on one situations, yes. In the bigger picture, you cut away a quarter to a third of the enemy units by combining them into one with the same hitpoints as one standard unit.
You don't cut away anything. It is their choice to use that setup. If it would be disadvantageous they wouldn't use it in the first place. So either it works and is overal better than drivergunner setup and many players will use it, or if it does not work good enough, only those who really want that kind of experience would use it.
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