So jamming can shut off turrets? (if so, for how long?)
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Only the little Spitfire turrets made by Engineers. Jammer grenades also detonate any mines in their blast radius. The turret is jammed for a pretty long time. Probably between 1 to 2 minutes. I've never really waited around for the turret to become active again though, so I'm not 100%.
And jamming can also disable implants?
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Yeah. It disables your own too if you're caught in the blast, so use it carefully.