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This is the last VIP post in this thread.   Old 2012-04-25, 09:46 PM   [Ignore Me] #168
Malorn
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PlanetSide 2
Game Designer
 
Re: Ideas for the "Rich get richer" problem


Higby just wrote this about resource distribution:
Resource gain is split between things like actively fighting (i.e. more active fights with more going on will always get you more resources) as well as dividends from the territory your empire owns. So, this sort of takes care of itself! In a big fight, you'll get large rewards - win or lose, once the dust settles the empire that wins will continue to get base resources for that region, but the folks that participated in the battle will be getting a lot more up front.
That changes things, at least on the resource side. There's still a disadvantage but it might be enough, have to see how significant it is. I still think the adjacency system must account for the large territory ownership so the poor empire can gain some ground.
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