PlanetSide Universe - View Single Post - The new SCU system is ridiculous
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Old 2013-05-28, 02:53 AM   [Ignore Me] #17
Whiteagle
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Re: The new SCU system is ridiculous


Originally Posted by MrMak View Post
The problem is the shields go down waaay too late for it to matter. If you hack the SCU right away you get less than a minute of the defenders being unable to spawn....whoop dee doo.

The shield should probably go down once the defender's influence is drained.
Originally Posted by MrMak View Post
Of course the SCU ara in Tech plants and Amp Stations should be made more defensible to compensate. (the Biolab SCU area is fine as it is.)
Yeah, this is pretty much the problem right here...

They implemented a system to make it harder to destroy the spawn of Single-point Facilities, which are far easier to get down to 25% left on the Capture while still making spawning defenders a threat for re-secure, then applied it to a Multi-point Facility where the majority of points are easily re-secured.

While this system has made Amp Stations and Tech Plants more viable then "Somebody Pop the SCU and we win," Bio Labs are currently designed so that you HAVE to pop the SCU in order to have a chance at winning...

Best solution I can think of is to spread a Bio Lab's Control Points out more, but to do that they are going to need to be redesigned to make better use of the space beneath the dome.
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