PlanetSide Universe - View Single Post - Gameplay: Light Air Cav Transport
Thread: Gameplay: Light Air Cav Transport
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Old 2011-08-14, 02:49 AM   [Ignore Me] #21
exLupo
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Re: Light Air Cav Transport


^^^ That perfectly covers the niche for this type of vehicle at its core.

Having read the thread and the mentions of guns I was thinking maybe an implementation based on depth of speccing into Light Air Transport.

The base craft has 1 pilot and 4 passengers. Deeper specs unlock mods to remove seats and add passenger weapons, each with its own additional resource cost. So, at most, 1 pilot, 2 gunners. For people who put in the time, you'd get a light, cheap, teamwork powered VTOL useful for stop-and-pop engaging infantry and light vehicles. Light enough armor that even MA would make you flee in time and AV would make you flee -right now-. The LT equivalent of the Gal Gunship.

Opportunity costs being both resources and skill training that specializes LT pilots. Passenger guns (gatling, rocket and missile) would be unlocked by the vehicle's builder (pilot) but passive enhanced by the passenger's Air Turret Gunner skills. Or whatever.

Last edited by exLupo; 2011-08-14 at 02:50 AM.
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