PlanetSide Universe - View Single Post - Planetside 2 Needs Prone
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Click here to go to the next VIP post in this thread.   Old 2012-06-10, 01:47 PM   [Ignore Me] #759
Malorn
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PlanetSide 2
Game Designer
 
Re: Planetside 2 Needs Prone


Originally Posted by basti View Post
Lets make a list here. You pro prone folks have 24 hours to give proper arguments against the points made on the list. go!

1. Cloakers and PRone. Imagine a Infiltrator going up to a good spot, proning and cloaking. He sits there cloaked, shoots, and cloaks again. There is literally nothing you can do against him, as he got a extremly low profile.

2. Medics/engis and Prone. They simply chill behind, absolutly save from direct fire, and heal the guys up front.

3. Light assault and Prone: Would completly deny them the use of jumpjets, making the whole thing a rather nasty tradeoff. Mobolity is key for them, making prone absolutly useless for Light assault.

4. Defending and prone: Have fun trying to break a line of people just proning everywhere. Its almost impssible.

5. The zerg and prone: In planetside, heck, no, in EVERY game you have the problem that people are afraid of dying. Instead of Rushing, they just chill and wait around the corner. With prone, they have even less reason to move, as they have a smaller chance of killing a dude if they hop around the corner due to low profile, have more enemys shooting at them as prone allows 2 people behind one another to fire at you, and on top of that even gives a damn good reason not to move at all in the first place. The zerg would be proning EVERYWHERE, making Infantary engagments the most boring expirience ever.

Try to give arguments against these. I know you wont...
Nice post Basti. The 5th one is the one that I believe is the worst part of prone. When you lower the cross section of someone, attacking becomes more difficult. When you multiply that by hundreds and thousands of players with tons of cover, lights, etc and even darkness you're going to get situations where people simply aren't encouraged to attack.

By not having prone, you encourage attack and make things harder for defenders. People claiming prone helps attackers to don't understand that they can simply add more (and higher) cover for exterior places to help give attackers a better chance and don't need to add something like Prone which cuts both ways.

And the bottom line is that in spite of what the subject of this thread says - no, the game does not need prone. It can and will be successful without it, and prone is a threat to the gameplay that we know we like. There's been enough poor gameplay as a result of prone in the past that the risk vs reward for prone is not even remotely worth it.
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