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Old 2013-06-27, 07:24 PM   [Ignore Me] #35
Wahooo
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Re: "Higby pls" process explained


Originally Posted by phungus View Post
I also know game devs are some of the most passionate people out there and they really want their game to succede, so harping on these things is kind of shitty to do. But I really feel like there were some important feedback the devs just ignored cause they thought they knew better,
It is a double edged sword that every game goes through. How much do you listen to the community?
Online games are full of A-holes and Retards and frankly 90% of them regularly ask for things that if looked at from the perspective of "would this make the overall game play better?" the answer is a hard and fast NO.

BUT... there are also those out there who are JUST as passionate about the game as the developers, people who are fairly intelligent AND have good ideas. So many games have died because they either DIDN"T listen to the community and it pissed everyone off, OR they listened and implemented and it made the game suck.

I'm a pretty casual gamer, and I don't play that many different games but some of the games i've played in the last few years that have been damaged that I would attribute to player feedback, Rift they gave into some whining about the rifts and it killed the uniqueness of the game. Global Agenda they gave into the MMORPG crowd and ruined their PVP based TPS they had originally targeted. Darkfall they took the SUBJECTS people complained about and dumbed them down or changed them in a bad way rather than following the communities suggestions.

What I think is hard for devs to do is pick out WHO to listen to, and on which subjects. There are a lot of things I loved in PS1 I'd like to see in PS2 but I understand it doesn't fit with the overall vision SOE has for the game. I'm ok with that, like the class system, and the weapons and weapon restrictions, and the TTK, and hacking enemy vehicles, and enter exit animations.

There are other areas I find simply frustrating that didn't carry over. Like initially the lattice and dedicated drivers and dynamic XP (including for base caps)
But there are those who feel that things like not having the PS1 inventory system or PS1 style mines is just as game breaking as I feel not having the lattice to direct the flow of battle.
Who do you listen to?

I have hope for PS2 actually with the Reddit voting stuff. Even though I have yet to go on there and express my opinion there the amount of upvote down-vote so far has highlighted the important needs and squashed a lot of the crap ideas.

I haven't seen Espion around since middle of Beta but with DT coming back maybe he's around again. He is someone that should be listened to. He could have saved Global Agenda if they had just listened to his ideas.
I think he'd be happy where PS2 has come since release, or maybe a little frustrated that some of these things weren't implemented a year ago during beta.
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