PlanetSide Universe - View Single Post - Three long overlooked problems with this game.
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Old 2013-06-28, 11:41 AM   [Ignore Me] #47
wasdie
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Re: Three long overlooked problems with this game.


I would be up for adding counters to squad deploy beacon drops. Something that could deny the ability for drop pods to drop right ontop of over within a certain radius of important objectives.

An engineer placed counter that could prevent drop pods from landing within their radius, a generator powered counter that protects a base from drop pods falling right ontop.

I would like to see active counters, not just passive things. If the squad beacon isn't going to go away (and there are enough arguments to keep it in the game despite me not liking the mechanic) at least give us the counters. I would love to see people have to fight for their ability to use a squad beacon by having to take down a certain generator or actively hunt out deployed counters. It could add a lot to the support element of this game thus making the metagame a much more rich experience.

I know that's a lot of work for the devs, but it could go a long way to addressing a few issues with this game.
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