PlanetSide Universe - View Single Post - Gameplay: Dedicated driver certification for MBT
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Old 2012-07-16, 03:46 PM   [Ignore Me] #21
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Re: Dedicated driver certification for MBT

Originally Posted by Azren View Post
Gunner operated guns do not move with the tank, they are independent. If the tank rotates around, the turret will still point in the same direction.

The balance compared to the basic "drivergunner" variant should not be a problem. Don't forget, you lose half your firepower by chosing to be the dedicated driver, only with a third player can you match a "drivergunner MBT"'s firepower. Even then the 3 manned vehicle could still lose if he makes a mistake or the driver of the "drivergunner MBT" is good enough. The skill of the gunners influences the outcome too of course.

The only diffrence between Magrider and the other tanks in my suggestion is that it can strafe left and right (probably slowly). It was not enough to avoid damage in PS1 (other empires did area damage, so even a miss hurt), I think it will be the same in PS2. It remains to be seen of course, but this can be balanced by reducing firepower for example.
So long as the gun moves independently from the chassis, then it should work. It'll take some of the uniqueness away from the magrider, but oh well.

I'm not sure number of players in a vehicle should have into account when balancing the vehicle as a whole. The whole reason people get in a vehicle in the first place is for kills. When you put three people in a tank, they're statistically more effective than going alone. That's the point of vehicles; to do what footsoldiers cannot. Add onto that whatever synergy you get from having 3 dedicated, focused spots as opposed to the split two and I think they'll come out even without making any upgrades to the 3-gunner variant.
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