Originally Posted by Irish
in ps1 there was a proverbial "set" amount of shots it took to kill someone, now with head-shots and the ultimate element of surprise im thinking it can make a pretty potent mix. not that its a bad thing...but because of the lengthy time to kill in pS1 the overpoweredness of an invisible assassin was kinda moot..apologies if this was brought up before
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When Planetside launched the TR's Repeater was really deadly, even to Rexo. You could drop even the most heavily armored target in less than 7 or 8 rounds. There were times that an Inf could defend a hack by himself against a steady stream of enemies.
Eventually they realized this was overpowered and Rexo was buffed up to the point where Infs with guns were almost useless, and they were no longer fun to play.
Of course, there will be a whole different dynamic in PS2 with Infs being able to carry rifles, but I hope they'll balance close quarters pistol use as well.