Originally Posted by Stanis
I hope at some point for an engineer class revamp.
In which we get the option to deploy a minefield and deny area.
In a way mines are missing their actual purpose massively. It shouldn't be about sneaky traps on a vehicle pad or getting one in position.
It's supposed to be about shutting down a section of road until clear.
It's like most static defences : missing the point.
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A bit of a tangent but one of the things i don't get with this game is why tank mines don't light up like AI mines. Surely they should both light up or not at all.