PlanetSide Universe - View Single Post - IDEA for resource system rework. Base resource pools, warpgate radiation, and ANTs.
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Old 2013-07-01, 03:01 PM   [Ignore Me] #11
Chaff
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Re: IDEA for resource system rework. Base resource pools, warpgate radiation, and ANT


Originally Posted by Malorn View Post
Hypothetically speaking, what sort of other uses can y'all think of for a harvester unit's resource? Fun stuff that would make it worth pulling beyond maintenance? What else might that resource be used for, or how else might the harvester unit use that resource to do cool and fun stuff?


Hey MALORN. Great to see you still representing PS.

Make the ANT .... FIELD-DEPLOYABLE. .... like when you went to a WG & open your wings to charge-up your ANT. But, this is a Reverse feature from harvesting nanites.

In "Field-Deploy" mode you simply unload your nanites into the air ..... in the middle of the battlefield (or base) ..... and it essntially buffs everything within a 500 (?) meter radius. Health, armor, reload, ammo,..... all get proximity-buffs.

0-50m = 20% buff for duration of Nanite flow from ANT.
51-100m = 15% buff for duration of Nanite flow from ANT.
101-200m = 10% buff
201-450m = 7% buff
451-500m = 3% buff

....something along these lines. Of course, it would be more thought-out if the total number of infantry & vehicles in the 500m radius affected how long the Nanite Resource Boost lasted.

1,000 combined forces of vehicles & infantry might burn through one full ANT's Nanite Resource Boost in seconds. A small Outpost with fewer than 4o infantry and 10 vehicles might get the Nanite Resource Boost for 4 or 5 minutes ...... take this idea and run with it brother.

....and JONNY......kudos to you. You're on the right track.


Last edited by Chaff; 2013-07-01 at 03:05 PM.
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