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Old 2012-06-29, 01:25 PM   [Ignore Me] #106
Baneblade
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Re: Outfit Air Cruisers Redux


Alternative Design Compendium

This isn't intended to replace the OP, but rather to supplement it with further Outfit Air Cruiser possibilities.

This is a simpler and less progressive design philosophy, more intended to give side grade options and to emphasize crew capability more than outfit buying power. The original idea created a rift in capability that was not insurmountable, but at the same time far beyond significant.

Empire Specific Classes:

Tempest - NC
Babylon - TR
Scythe.. (damnit, my VS AC name was stolen for PS2!)
Hyperion - VS

Each can choose one specialization of the following:

Carrier
Destroyer
Battlecruiser
Stealth Frigate

The Carrier Specialization Option is designed to be logistics focused with an expansive flight deck (should be large enough to handle five Galaxies or the future Lodestar comfortably and their cargos) and vehicle spawn capabilities (ground vehicles after Lodestars are introduced). The Carrier has only one forward heavy weapon mount and two medium weapon mounts, but has eight point defense mounts.

The Destroyer is far and above the ultimate in Air Cruiser aggression. It features three forward heavy weapon mounts, two rear heavy weapon mounts, four medium mounts, but only four point defense mounts.

The Battlecruiser is the middle weight in direct fire capability, but easily the heaviest defenses of the lot. It features two forward heavies, one rear heavy, six medium mounts, and six point defense mounts. It has a much stronger shield and heavier armor.

The Stealth Frigate is the antithesis of an overt airship. It has a full time cloaking bubble that is maintained as long as it is not taking damage or firing weapons (think PS1 AMS). The Frigate has no heavy weapons, but has four medium and four point defense mounts it can use in a pinch.

All Air Cruisers have outfit spawns, engine rooms, hangar decks (Carrier has the flight deck instead), observation lounges, bridges, and weapon decks (gunners access weapons on this deck).

Heavy Weapons are empire specific and generally represent the pinnacle of that empire's design philosophy.

Medium Weapons are basically MBT weapons repurposed for use in a naval capacity.

Point Defense Weapons can be empire specific, but Lightning weapons would also work.

Like the original idea, these are altitude locked and cannot attack ground targets directly. They also deploy infantry to the surface safely.

They are still outfit purchased, maintained, and crewed.

Note: This will be edited into the OP.
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