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Old 2012-12-21, 04:55 AM   [Ignore Me] #153
KaskaMatej
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Re: Huge Outfits and PlanetSide 2


IMO, for base defence XP bonus, there should be a flat bonus, not percentage.

Instead of that measly 15% if you're defending a facility, you'd need to kill 60 people to get the same amount of XP you'd get for capping said facility (1000 XP). Yes, I know, there are other actions you get (resupply, revive, heal, spot, repair, kill streaks) but getting 60 kills anywhere else but in a Biolab is nigh impossible, even if you're in an ESF.

It also makes repairing turrets more rewarding (still useless because turret are squishy and weak) but at least risk/reward will be more beneficial to defenders trying to repair. It would also make kills be less important, making support classes more sufficient at doing just that, support.

Then, even at small and large outposts there would be a real, real defence. They would just need to make outposts less spawn-room-campable. IMO.
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