Re: Ideas for the "Rich get richer" problem
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How about making an Insurance system where if say if the empire, outfit, or player looses an item/upgrade or base investment that he put spendible resources that player will get a portion of that credit/resource back. The percentage will depend on the risk of it being loss so investments on the frontlines will be refunded 90% while those closer to sanc and away from the main fighting will only be about 40-50% or mabey even less. That way the victors still get to reap the rewards of using their resource investments wisely by not loosing any but those on the defeated end will have more flexibility and won't be too penaltized.
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