PlanetSide Universe - View Single Post - Expanding on Implants to empires being more unique
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Old 2013-05-31, 09:14 PM   [Ignore Me] #18
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Re: Expanding on Implants to empires being more unique


Originally Posted by EVILPIG View Post
My hopes are the opposite. Game balance gets really fooked up when you mess with numbers. Look at the TR and VS MAXes now.
Well actually I was hoping for noticible implants for Example an implant that beeps if you are close to a proximity mine....Something that is actually noticible.


I wasn't asking for Implants that change how much damage certain factions do or how much they move...I agree that will unbalance the game too much.


But I don't want the Implants in beta where it was like you reload .3 seconds faster....I wan't something that is actually quite noticeable, all though reloading faster does come in handy I guess.
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