Originally Posted by Chewy
I like that. It limits the no mans lands around a tower base.
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Yeah, I can understand the reasoning BEHIND the change, but as it is the shield might as well not be there!
Right now you just have the teleporter and a killzone, you are just going to have a single attacker camp that exit and completely negate it as a means of moving to ground level while under attack.
What I would do is consolidate the Vehicle Balcony stairs into a single staircase, put the teleporter under that, and have shielded exits into two Infantry tunnels running from either side of stairs to the outside.
BAM, now we've got a safer exit for defenders but they can't abuse it to camp attackers!
You can't be lazy with this sort of thing though, you have to be willing to do more remodeling then switching where the shield is, else you end up with shitty open sheds and set pieces instead of fuctional shooter maps...