Re: Outfit benefits based on keynote,
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I think linking it to squads and objective capping is the way to go, if we think of how CR experience was calculated in PS1, it came from running a squad and the xp gained was proportional to the size of the squad and the amount of opponents faced within the objective area to be capped.
For PS2 this could be adjusted so that instead of an individual squad leader getting the CR xp this could be added to an Outfit xp pool every time a squad caped an objective, this would scale nicely with small and large outfits alike, and crucially it wouldn't be passive, large outfits that were effectively player warehouses with a ton of un-squaded randoms running about wouldn't gain from it; large outfits that ran multiple squads would gain greatly from it.
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