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Thread: PS2 Base Design
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Old 2012-12-12, 08:14 PM   [Ignore Me] #11
Crator
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Re: PS2 Base Design


Originally Posted by Figment View Post
Just a sample.

Layout could be different too, with spawns in the place where I put the CC now, for instance and CC in SCU area (would require different entrances).
Cool. I'm down for anything that doesn't allow vehicles spawn camping, varied locations of SCU/spawns/CC with slight advantage to defenders. I like your concept. Just they are going to have to build some dang tunnels or something for some of this. To spread out things in some places. Not everyplace has to be the same though.
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