PlanetSide Universe - View Single Post - NC already have the buff
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Old 2012-04-19, 11:48 PM   [Ignore Me] #7
Erendil
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Re: NC already have the buff


Originally Posted by biertrappist View Post
Having played PS1 for a few years first as NC then as VS, its important to listen what the devs are saying.

Now? Hmmm a dev posts the NC have harder hitting weapons and you just hope it isn't a big deal? I ask to enquire. If it's not a buff explain the relationship to the MCG & Lasher.

By raising the question, I hope rather to be told by devs what the trade off is. Do for example VS get accuracy and the TR rate of fire.

Perhaps devs might explain how they factor damage.

Point is, it is legitimate to ask what is meant by this. Frankly, the NC had the loudest voice in PS1 and generally got what they wanted. Let's recall the Lasher debacle.

So far from being alarmist I'm seeking an understanding from the devs why it shouldn't be considered a buff.
They've already told us this. A couple of times.

Generally-speaking:
  • NC weapons do more damage on a per shot basis but fire the slowest. Their vehicles move the slowest but have the most armour.
  • TR weapons do the least amount of damage per shot, but have the highest RoF. Their vehicles move the fastest. Their armour seems to be about on par with VS (more than VS on their MBT, less than VS on their ES Fighter).
  • VS weapons are in the middle in terms of damage per shot and RoF. Same thing with their vehicles top speed, although they are the most maneuverable and most accurate.
If it helps, in an earlier thread I did a breakdown of general weapon characteristics for each empire based on a graph published in a recent PC Gamer UK article. I took the High/Medium/Low stats on their graph and replaced the color codes they gave us with grades A/B/C. I also added damage degradation as well based on what we know.

VS
Accuracy = A
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = A
Rate of Fire = B
Damage Per Shot = B
Damage over Range (Degradation) = C


TR
Accuracy = B
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = C
Rate of Fire = A
Damage Per Shot = C
Damage over Range (Degradation) = B



NC
Accuracy = B
Recoil (Burst Fire) = C
Recoil (Sustained/continuous fire) = A
Rate of Fire = C
Damage Per Shot = A
Damage over Range (Degradation) = B

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Last edited by Erendil; 2012-04-19 at 11:57 PM.
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