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Old 2012-07-10, 10:53 AM   [Ignore Me] #47
Erendil
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Re: Hit indicators


Originally Posted by fishirboy View Post
I argued for that side to get rid of it because it is use like a handicap for grenades if they could take that out i would love it. Just chucking a grenade in and waiting for the click or beep that you hit some one makes it unfair and kind of like a wall hack??? I support people that camp the objective because there trying to save there team by not allowing the enemy any way to get to the check point.
One possible compromise would be to show a hit indicator only on a direct hit and/or if the target is in LOS. So explosive damage from a grenade/tank shell etc wouldn't show an indicator unless you bounced it off the guy's forehead.

IMO there should be hit indicators for direct hits tho. This is especially important when going up against opponents that take several hits to take down. For example, from the E3 footage it looks like it takes anywhere from 20-30 rounds with an AR to take out a MAX. Even HA troops seemed to take something like 10 or so hits to kill.
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