PlanetSide Universe - View Single Post - Dynamic Bases
Thread: Dynamic Bases
View Single Post
Old 2009-12-09, 03:22 PM   [Ignore Me] #11
Re: Dynamic Bases

oh, didnt know that.

Well the deploying time should be slow enough that it would be a sitting duck if it got attacked while undeployed. And I was thinking that the spotter be one of its only recourses for targeting (either that or firing by mini-map).

That way its not just sitting there spamming shots in the general direction of the enemy.

Also if there is going to be an artillery unit, i think it should be more availible but with a slower cooldown (so when its destroyed, it matters).

Basically I think the artillery should be easy to get, but difficult to use (so it takes skill to hit the target).

Last edited by JackEarthrider; 2009-12-09 at 03:23 PM.
JackEarthrider is offline  
Reply With Quote