PlanetSide Universe - View Single Post - AGN: Community Clash Recording TXR and MERC vs NNG and TGWW
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Old 2013-09-30, 03:52 PM   [Ignore Me] #213
Sardus's Avatar
Re: Community Clash Recording TXR and MERC vs NNG and TGWW

Originally Posted by Lepalose View Post
Your third paragraph was the issue we had. After the air was under VS control every push we did, even to defend bases, we had to go back to warpgate and pull resources to get back into the fight. Not only for Sunderers & Galaxies (which both would be hit or destroyed before moving out past the first line of bases) but also for the AA resources to deter their air.

Definitely a huge drain on resources and time to do this considering the current form of the Nexus' spawn mechanics, as well as having no spawn beacons or ability to squad deploy.

Getting an infantry force set up anywhere becomes a matter of attrition from air attacks, as there is not any safe locations for sunderers, or, broadly, from spawn room to capture points when defending.

On Live, that is something we do quite often too Sardus, but on Nexus it plays out very differently.
Maybe do what the outfits of antiquity did. Mossy or Libby drops.

Take a bunch of mossies, strap on afterburners, and just run like hell to the target. Then hack stuff out.

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